![]() ![]() Each room - Barbershop and Elevator aside - can be upgraded up to three times, and most expanded up to a maximum of three spaces along by placing copies of a certain room adjacent to one another. The most important factor to bear in mind for room placement is space. Here on this page, we'll be taking you through the best place to build rooms, and the specific function each room carries out so you know what each room does, and can plan your Shelter to the height of efficiency. ![]() ![]() Mirroring games like XCOM, it's all about maximising the space whilst getting the utmost out of adjacency bonuses and extensions, whilst making it easy for your disaster-fighting dwellers to get around. Once the Nuka-Cola bottler is unlocked, gardens are rendered obsolete.Room placement in Fallout Shelter is one of the most important decisions you'll likely make in the game. As a downside, the garden is significantly more expensive to build and upgrade than the diner. The garden is overall the more efficient of the two, with a better ratio of production time to production quantity than the diner, with the production time being 1.25 times longer, but yielding 1.375 times more food and therefore being 10% more efficient. Upgrade costs will be 25% cheaper for a double room and about 34% cheaper when upgrading a triple room vs upgrading 3 single rooms.Ĭompared to the diner, the basic food production room, the garden generates more food with slightly longer production time. ![]() The rooms will gain a +2 production bonus for each connected room. The garden, like other rooms, gains a production and upgrade cost bonus from being connected to another room of the same type and level. To increase the speed at which Food is generated, place dwellers with better Agility in this room. ![]()
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